WAVE

The Wide Angle Virtual Environment (WAVE)

The Wide Angle Virtual Environment (WAVE)

The Wide Angle Virtual Environment (WAVE) further pushes the envelop of BIG-VR, exploring techniques that enable the creation of ultra-high resolution, immersive, walk-in, virtual environments for collaborative research, development, data analytics and scientific story telling at large. The WAVE geometry approximates a half-cylinder lying on its side, allowing users to freely move along its center on a raised platform. It utilizes 35, ultra-narrow bezel, passive stereo, high-definition display tiles in a 5×7 layout to approximate the half-cylinder (cresting-wave) geometry, providing up to 160 degrees horizontal and 180 degrees vertical (toes-to-sky) field of view. Its offers a total resolution of 9,600 x 7,560 pixels (72,576,000 pixels), or approximately 36 megapixel per eye.

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The WAVE viewed from the side

The WAVE is powered by 18 display nodes with dual graphics cards and 40 Gbps network interconnects, and controlled via an additional head node. A light-based tracking system is used for head, wand and gamepad tracking for intuitive interaction.

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WAVE’s cylindrical geometry for toe-to-sky immersion

WAVE uses our WAVEnet experimental network, providing over a terabit worth of network bandwidth within the WAVElab and connects to the campus research network and beyond at up to 80 Gbps. WAVE is the first operational BIG-VR system tapping the potential of the Pacific Research Platform (PRP) – a new National Science Foundation project that uses fiber-optic networks to connect researchers at universities throughout the West Coast, enabling them to share “big data” at an unprecedented speed.

The WAVE hardware design as well as its open-source software stacks, called CGLX and CalVR, were entirely developed in-house.

Innovation:

  • First ultra-high resolution immersive environment accomodating over a dozen users at a time
  • High-resolution, high-contrast, high-brightness
  • Excellent passive stereo retention in both horizontal and vertical direction
  • Developed for entirely network centric BIGDATA research, implementing out of core rendering strategies

Access:

  • The WAVE is part of the cyber-infrastructure that our team is developing for next-generation BIG-VR research and applications and one of the few spaces exlcusively reserved for the innovative work that our team is pursuing. Collaboration is the magic word for accessing it.

Location:

  • The WAVE is located in our SME Visualization Lab, a.k.a. the WAVElab.